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Set Layers by Revit Category and Family

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Run this script on freshly imported Revit models via FBX.  It will move all objects on a Layer that corresponds to the Category and Family as illustrated.
This script is not a plugin and does not save data in the scene.  You only need to run it once a while.

The FBX import/link or 3ds Max does not create layers based on the file content.

Run this script on freshly imported Revit models via FBX.  It will move all objects on a Layer that corresponds to the Category and Family as illustrated:

layer-by-revit-category

It will also restore original Meta data into Parts which are imported without Categories Names, Family Names and Family Types Names.

This script is not a plugin and does not save data in the scene.  You only need to run it on demand.  Note that some entities imported via FBX do not contain meta data from Revit (this is a bug on the Revit side).  Those entities, typically railing posts, lights and parts will remain untouched and left on their original layer.

Note: this assumes that the meta data is available after the FBX import or link. In other words, using Combine by Material will get rid of the Meta information about families (because objects get combined togheter).

Click here to download the script


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