I recently wrote a document for Autodesk about the typical steps around the usage of mental ray in 3ds Max for architectural visualization workflows. I thought I would share it here since it may benefit many 3ds Max users, especially beginners.
My goal was to create a document where the main features of 3ds Max are grouped togheter to create daytime / night time renderings of buildings without overloading it with cumbersome step-by-step “click here/ click there” instructions. It gives some tips and tricks around NPR (Non-PhotoRealistic) rendering as well.
Here it is: